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The room game
The room game










The claw of the submarine must descend down into the goop to reach the figurehead. In The Room: Old Sins, Null goop can be seen at the bottom of the retrieval hatch in the Marine Room submarine when using the claw to dredge up the figurehead. In the final chapter of the game, the doorway to the Lost ending is entirely obscured by Null goop. In The Room Three, the altar at the center of the Grey Holm nexus is filled with Null goop, and often contains components of puzzles and items for the player to solve and use. The fluid is also found in the altar at the center of the Cog Room. The player moves sliders around the rim of the pool which change the fluid's shape until it gives up a needed item. In The Room Two, Chapter Six - The Lab, a pool of Null goop is used part of the puzzle. It is shiny and almost granular in texture, and may stretch and change shape in response to certain stimuli. Null goop is a term that may be used to describe the viscous metallic-black liquid found on numerous occasions across the games. However, even a small sample brings with it risks of environmental destabilization if not properly contained.

the room game

Samples can be harnessed for their energy to serve a number of purposes.

the room game

In The Room Two, each level ends with the player finding a red Null sample which transports them to the next room. In The Room, the protagonist uncovers a Null sample at the center of A.S.'s safe, which opens the portal transporting them to the room of the Epilogue.

the room game

They are usually contained within machines or mechanisms.įinding samples constitutes the main goals of The Room and The Room Two. In the games, Null samples generally appear as small crystals of varying colors typically red, green and blue. The Null takes many forms and has many associated substances throughout the games of the series.












The room game